As Lynn organized Roger’s inheritance, his mind was filled with contemplation.

What he was sorting through wasn’t the inheritance of a formal wizard, but the knowledge passed down from a third-level undead wizard apprentice. Lynn couldn’t help but marvel—no wonder they say that effort is more critical than talent in the wizarding profession.

From the knowledge he was organizing, Lynn could roughly deduce the arsenal of a third-level wizard apprentice, including the various methods, spells, and hidden cards at their disposal.

Of course, the ability to grasp so much knowledge might also be related to being an undead wizard apprentice. After becoming undead, one’s lifespan became more extended, naturally allowing for more time and energy to read and study.

Lynn went through all the spells.

Ten zero-ring spells—’Sleeping Curse’, ‘Dark Energy Ray’, ‘Organ Preservation’, ‘Light of Darkness’, ‘Bright Magic’, ‘Restoration’, ‘Poison Gas Splash’, ‘Touch of Fatigue’, ‘Switch’, ‘Communication’.

A one-ring spell—’Terror’.

Many zero-ring spells were small-powered general spells or functional spells—indeed, this was the initial purpose of inventing zero-ring spells. Initially, these zero-ring spells were called zero-ring tricks.

Learning functional zero-ring spells might not necessarily provide a significant boost in combat effectiveness, but they certainly enhanced one’s style.

Dark Energy Ray was the beam that Roger released on himself. Its effect was straightforward: causing destructive damage with dark energy to the target it hit, with reduced damage to dark or undead creatures. Sᴇaʀᴄh the ɴovᴇlꜰirᴇ.nᴇt website on Gøøglᴇ to access chapters of nøvels early and in the highest quality.

Organ Preservation allowed the organ affected by this spell to maintain its activity for 24 hours. It was generally used to preserve active spell materials or experimental materials, as many substances decayed quickly, leading to a loss of efficacy.

Light of Darkness was the spell Roger initially cast, creating a 50-foot radius black sphere that blocked external vision while allowing those inside to see without obstruction.

Bright Magic, at first glance, led Lynn to think it was a “Flashbang” spell. However, upon closer examination, Lynn discovered that Bright Magic was not what he had guessed.

Bright Magic imposed a constant glowing effect on a target for a certain duration.

This target could be a lifeless object or a living being, or even just a specific part of a body!

Restoration was a spell used to repair objects but cannot affect living beings—it could only be applied to lifeless entities.

The more intricate and complex the object, the more challenging the restoration process becomes.

However, it was possible to perform multiple repairs on the same item.

Lynn discovered that Restoration required a whopping 86 nodes, making it the zero-ring spell with the highest node requirement he had ever encountered.

The abundance of spell nodes might be related to the somewhat unreasonable restorative capabilities of Restoration.

Next was the Poison Gas Splash spell, which generates a dense poison mist in a fan-shaped area. This poison was deadly to ordinary people, but its effectiveness was less ideal against extraordinary beings.

Touch of Fatigue creates a negative energy tentacle that injects negative energy into the target’s body, thoroughly triggering a sense of fatigue, causing instant exhaustion and weariness.

Simultaneously, the spell had a significant impact on wizards—its most prominent feature was the ability to increase the mental energy consumption of the target during movement.

The last two spells were Switch and Communication. Switch could open a closed lock or close an open one within a certain range, even if the wizard forgets to bring the key.

However, it’s worth mentioning that Switch can only open physical locks and cannot unlock conceptual or magic locks and traps.

Communication, when cast, allows the wizard to transmit their voice into the designated target’s ears, functioning similarly to a voice transmission spell, but limited to a maximum of 5 seconds of sound.

The final one-ring spell, Terror, based on the inherited memories, was a group expulsion/ control spell.

Once the spells were organized, especially the spell frameworks remembered, Lynn spent two whole days at home.

“If only there were a spell to directly convert thoughts in my head into text,” Lynn sighed.

The speed of handwriting was truly slow, and it was tiring. If there were no similar spells, Lynn would definitely create one after becoming a wizard.

After organizing the inheritance, Lynn began to meditate. Perhaps due to the increased mental activity in the past two days, Lynn found that the efficiency of his meditation had surprisingly improved.

After half a day, he successfully condensed a new earth ring, gaining a 0.1 increase in mental strength.

In the evening, Lynn went to the port and obtained Fake Silver ore from Big Goldtooth.

Big Goldtooth surprisingly provided him with over ten kilograms of Fake Silver ore, but Lynn didn’t bother with the silver coins. The coins were of no use to him—the last time he mentioned needing them was merely to intimidate Big Goldtooth and prevent him from making baseless speculations.

Back in his room, Lynn eagerly entered the Alchemy Laboratory.

The potion Lynn most wanted to create was the Meditation Acceleration Mutation potion—this was the “experience bonus potion.”

This potion would accelerate his meditation speed, allowing him to meditate more efficiently every day.

Once in the Alchemy Laboratory, Lynn started crafting the potion…

After three busy hours, inside the laboratory, Lynn, fully focused, carefully dripped the last drop of pure silver liquid into the reagent vial. As the silver liquid merged with the milky solvent, it disappeared without a trace.

After about a minute, tiny specks of silver light appeared on the surface of the milky solvent, as if it had donned a silver robe. It lingered for nearly 10 seconds before dissipating.

“Ten seconds… well, that should be considered satisfactory,” Lynn murmured to himself.

The most crucial step in creating the Meditation Acceleration Mutation potion was the final one.

This step allowed for the most straightforward assessment of the potion’s quality—the Silver Flash.

The image of the potion wearing a bright, sparkling silver robe was precisely the Silver Flash.

It was considered acceptable if it lasted more than 8 seconds, and reaching 20 seconds was considered perfect.

However, the fact that Lynn could succeed in creating this new potion on the first attempt made him somewhat proud.

Afterward, he cleaned up the laboratory and completed his daily task.

After resting for a few hours and adjusting his state, Lynn took out the crafted potion.

Leaning in for a sniff, Lynn discovered that the potion had a somewhat rubbery smell. Why did it have to smell so unpleasant

Lynn hesitated for a moment but quickly became determined. He knew exactly what materials he had added to the potion he made himself. Even if there were issues, it wouldn’t be lethal to him.

He drank it all in one gulp.

Lynn felt as if his entire being had “ascended,” his thoughts continuously diverging, and his body floating lightly…

As the meditation time concluded, Lynn opened his eyes, and a sense of astonishment flickered within them.

Just yesterday, he had only managed to meditate and add a new earth ring to his mental sea. Yet, today, he had added another one. Normally, there should be a “buffer period” between each addition, but the potion’s effect had bypassed this buffer period entirely.

——

I Am Doing Daily Tasks in the Wizarding World

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